Thankfully, you can get Content Samurai at a 25% discount off its normal price. (This link will send you directly to the checkout page.) So, instead of its retail price of $47, you’ll only pay $35, saving you $12 a month forever (again, for as long as you keep your monthly subscription after clicking on the previous link and taking advantage of this discount deal).
Blender – 3D animation suite (cross-platform) : Blender is a 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games. Blender’s features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Ya know, I have to chime in here. I am using Ubuntu. I love it but what I don’t love is the attitude of some of the Ubuntu techies. I am not a programmer but I am far from computer illiterate, in fact, over the weekend I was in the company of a computer programmer who complimented me on my knowledge…self-taught at that. I like the challenge of Ubuntu but sometimes you just need a question answered that will help you move on to your next phase of research. I sometimes spend weeks…WEEKS, researching a problem before I ask a question. And that is not a complaint…I like doing the research. What I don’t like are the snotty responses you sometimes get from the techies…almost as bad as Mac lovers. So I have learned not to bother with the Ubuntu support sites so much and just do general research on the ‘net , like YouTube (where I have found many of my answers, thank you). On the one hand…it’s too bad some of the attitudes are so cheeky. On the other hand, I learn a lot.
There are no other legitimate operating systems. Even the international space station had to go all Linux for the sack of performance, reliability and stability. The problem with the world is laziness. we need to learn our tech to protect us from crooks in power. Tech is here to stay people. Time to roll up your sleeves. You will be happy you did. Just take it a baby-step at a time. Back up and don’t worry about reinstalling.
I’ve twiddled around with a few of the programs mentioned here but they all seem horrifically counter-intuitive. That is to say, I could not figure them out. (and I have the strong motivation of a soccer team clamoring for their annual ‘best of’ movie.) Windows might be f#2%ed, but Apple is downright frightening these days. Free is more and more the only way to go.
Just like VidCutter, it allows you to do basic editing tasks such as to trim, cut, snap, split, and mix your videos. For people who aren’t that well-versed in English, the software provides support for several other languages. Before using it, you should probably read its documentation, which comes with a lot of useful information on how to use this software.
This Linux video editing software is an interesting one. Kino is not your typical iMovie-style non-linear video editor. It appears to have been created in order to primarily cut a single video, or maybe a couple of videos to make a home video. It works pretty well but it requires one to use only standard NTSC or PAL formats with their respective framerates and video sizes. All in all, the video editor is stable and easy to use, but very limited.
Pitivi is a non-linear video editor for Linux with “a beautiful and intuitive user interface”. Unlike a lot of other video editors on Linux, the Pitivi editor takes into account that users all have different skill-sets when it comes to working on video projects. As a result, it gives the user many different ways of manipulating the project timeline via different timeline views.
Cinelerra is the most advanced non-linear video editor and compositor for Linux. Cinelerra also includes a video compositing engine, allowing the user to perform common compositing operations such as keying and mattes. Cinelerra includes support for very high-fidelity audio and video: it processes audio using 64 bits of precision, and can work in both RGBA and YUVA color spaces, using floating-point and 16-bit integer representations, respectively. It is resolution and frame rate-independent, meaning that it can support video of any speed and size.
Applying effects is as easy as drag and drop. But if you want to edit them, you'd need to right click on each clip and select Properties. You'd need to experiment with not-so-well documented parameters which take forever to preview just to see if you are on the right track. It is sort of easy to learn unless you want more than drag and drop controls. See More
Feature wise, Cinelerra looks to be the best fit if you want to do anything serious, and that’s a problem, because it falls apart when doing anything serious thanks to a seriously bug ridden code base. I mean it! This thing is such a race-condition fest, it can’t even open its own project files on my system without crashing! (Start project, add clip, save it, try to load it … freeze!)
Also, one of the thing I love from Linux is the variety in the distros. What’s the problem with that? Canonical is doing a great effort to come to home users, more than RedHat or Novell… use then a Debian-based distro like ubuntu, but let us the rest of the people with our distros, with our beloved desktop or window manager… anyway, it doesn’t affect to aplications since we all can compile from source (at least in my case, because I use gentoo and I must always compile from sources), and you can find binaries for debian-based or rpm-based distros.
When working a film convert it from movie format to a bunch of stills (you can render it so. I think andrew has a video on this). Make sure to do this in a unique directory because you get about 24 pics per second. The format for these pics should be png or if you want to do a lot of composting then OpenExr is the way to go but the files are bigger and might slow down and older machine. Think of it this way. PNG has 0-255 for each color of each pixel, whole numbers only. Try multiplying that by .1 and then by 1000 a few times and see what you get. The other system uses floating point math for each dot and that keeps it high quality. PNG works but don’t expect much in the way of high quality compositing.