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Blender is the 3D computer graphics software. It is also open source and freely available, mainly used for visual effects, video games, animated films and 3D interactive application. This software is written python, c and c++. This software has main features such as skinning, 3D modeling, texturing, UV unwrapping, smoke and fluid simulation etc. some of specially for computer graphics in video editor that are rendering, video graphics editing, animating, sculpting, compositing, match moving, camera tracking, particle and soft body simulation. Also supports primitive's geometric including 3D vector graphics. Its special scan-line ray tracing can export in various variety system for internal render engine.
With this editor, users will get numerous titles and transitions, support for most video and image formats. You also get a fantastic export feature that lets you export files in various formats. As previously mentioned, the software caters to the demands of novice learners; expert users need not be disappointed; it provides support for professional video formats such as 4K.
The point is, I make some of my income from editing video files. They are an important part of our business’s value adding strategies. So I don’t have time to experiment. I need something that works and is easy for our staff to master. Windows and Mac software does and, like most businesses, we’re happy to pay the price so that we can get on with the job. BTW, the package we’re using costs less than $100.00 per seat, has easy to understand configuration and user settings, is easy to master, makes editing, cutting, dubbing a doddle. It also batches files for rendering (from the GUI). it is reliable and robust, comes with excellent support and the authors have been quick to respond to requests for new features. It is also written to actually run in a multitasking environment so we can do other things when video files are being rendered. Linux authors, take note.
Blender – 3D animation suite (cross-platform) : Blender is a 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games. Blender’s features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Even though Olive is in the early stages of development (version 0.1.0 Alpha at the time of writing this article), some users are already using it to produce content on a regular basis, and its developers are making rapid progress, which is evident from their activity on GitHub. Hopefully, they’ll be able to keep up the current pace and give all Linux users the video editor they deserve.
OK, as what we use in our office, bearing in mind that we need to do rapid editing and splicing of 1080p video from two fixed point cameras, we use http://www.womble.com/ DVD Wizard. The cameras (yes two) get plugged in, the files are dropped on the time lines and within seconds we can start editing. Moving through the files, editing and splicing, is fluid and quick. Rendering the final product is, of course dependent on format as you’d expect but we tend to batch our work and let the jobs run overnight.
Whether you’re cutting a feature or just editing a short or two or even a youtube video, having an NLE that you don’t have to wonder about (whether it’s going to just slowly fall apart) is preferable. What is the basic stuff most people use? I’m a rather accomplished editor and I find that even for the simplest projects I tend to use advanced techniques. However, that doesn’t stop me hoping that someday someone is going to create an NLE for Linux (commercial or not) so that I can make the switch full time. Because I love the command line and I love the free part, and I like being part of the friendly community…the more time I can spend hacking wifi the better.
Applying effects is as easy as drag and drop. But if you want to edit them, you'd need to right click on each clip and select Properties. You'd need to experiment with not-so-well documented parameters which take forever to preview just to see if you are on the right track. It is sort of easy to learn unless you want more than drag and drop controls. See More
I have a small favor to ask. More people are reading the nixCraft. Many of you block advertising which is your right, and advertising revenues are not sufficient to cover my operating costs. So you can see why I need to ask for your help. The nixCraft takes a lot of my time and hard work to produce. If everyone who reads nixCraft, who likes it, helps fund it, my future would be more secure. You can donate as little as $1 to support nixCraft:
An excellent guide and resources for anyone trying to start editing, and publishing videos. I have used few of these to achieve my video. I use Kino to capture, sometimes Kdenlive to slice( No I know how to do it in cinelerra), and finaly use the cinelerra for the rest of the editing, up to encoding. if they asked me what I wish for for my birthday, I would wish for the Kdenlive to be as powerfull as cinelerra, as it is so logical and easy to use. To me most are buggy, but at the end I managed to edit, and put my composition on Youtube. Check it out. ItÅ› all been done with Linux.

Crash, crash, crash... when it didn't crash I found it to be in that middle zone of more than a basic editor, but not a professional one... features are not very intuitive. It took me more than 30 minutes of randomly clicking to figure out how to adjust the effects applied to a clip and then I was underwhelmed with the options. To be fair... I was looking for something specific when I tried this out. I've used Adobe and other video editors in the past and this just missed my current needs and my expectations based on past experiences. See More
Blender is the 3D computer graphics software. It is also open source and freely available, mainly used for visual effects, video games, animated films and 3D interactive application. This software is written python, c and c++. This software has main features such as skinning, 3D modeling, texturing, UV unwrapping, smoke and fluid simulation etc. some of specially for computer graphics in video editor that are rendering, video graphics editing, animating, sculpting, compositing, match moving, camera tracking, particle and soft body simulation. Also supports primitive's geometric including 3D vector graphics. Its special scan-line ray tracing can export in various variety system for internal render engine.
What’s great about most Linux video editing software applications is that they tend to be free and open source, which means that anyone can peek under the hood and implement new features or fix bugs. The video editors featured in this article are loosely arranged according to their popularity, but we recommend you go through the entire list because even less popular video editors have a lot to offer.
Blender is the 3D computer graphics software. It is also open source and freely available, mainly used for visual effects, video games, animated films and 3D interactive application. This software is written python, c and c++. This software has main features such as skinning, 3D modeling, texturing, UV unwrapping, smoke and fluid simulation etc. some of specially for computer graphics in video editor that are rendering, video graphics editing, animating, sculpting, compositing, match moving, camera tracking, particle and soft body simulation. Also supports primitive's geometric including 3D vector graphics. Its special scan-line ray tracing can export in various variety system for internal render engine.
I’m so pleased with this software that I have been paying a monthly membership fee ever since my free trial expired. I use Content Samurai for YouTube affiliate marketing. You can too. Just add a link to your affiliate offers in your video descriptions. I also turn plr articles into videos. That’s right, I don’t have to write anything. I just create videos from plr content.
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