I’ve had good luck with Lives. I’ve been able to accomplish things with it that I couldn’t figure out how to do with the others. My main use of video is for web sites. I’ve even created a video sequence from a JPEG still which I then manipulated with Lives tools and output as an animated GIF. I further tune the size of the animation in GIMP which allowed me adjust the the frame rate on a per frame basis.
Cinelerra *had* the most promise and it’s probably good if you want to run a TV station. However, it’s not creative at all. Simple edits are easy. However, anything else can become a stunt. IMO, Kdenlive has seen the quickest growth. Lives is also doing well. In the next few years we may see those apps grow into the free alternative of Finalcut – but not Cinelerra. It does what it does, and there is no need to change.
Look at the screenshot I attached above. I want you to look at the left sidebar. The #01 “Getting Started” video is what I just walked you through. You can see there are more video instructions. The videos are between 2 and 5 minutes long each, so it doesn’t take long at all to become acquainted with the software. The 5 additional training videos include the following topics.
This Linux video editing software is an interesting one. Kino is not your typical iMovie-style non-linear video editor. It appears to have been created in order to primarily cut a single video, or maybe a couple of videos to make a home video. It works pretty well but it requires one to use only standard NTSC or PAL formats with their respective framerates and video sizes. All in all, the video editor is stable and easy to use, but very limited.
Blender – 3D animation suite (cross-platform) : Blender is a 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, including games. Blender’s features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
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